Mirko/Rabbit Hero Fanart: Character Reference But if you want to get an idea of different processes and pipelines I recommend taking a look at the Stylized Station YouTube channel, they have a bunch of useful info there. In the end, it is about putting in practice these concepts every time you do something stylized. I'm the kind of person who thinks that stylized stuff is more about understanding the principles and what makes something stylized, such as shapes and silhouette that play a big role here. In my experience, both styles complement each other and I didn't take any course to learn stylized art. In my job, I do full-time realism and in most of my personal stuff, I work on stylized pieces. I'm an artist who enjoys both 3D stylized character art and realistic characters. In the end, the more software you know the more tools you have in your kit to solve problems and expand your capabilities. However, ZBrush is just one tool in an entire character pipeline so learning other software like Maya, Substance, and Photoshop was in my plans. Michael Pavlovich's YouTube channel was the turning point in my learning process, thanks to him and his videos I significantly improved my skills by deeply understanding ZBrush and its capabilities. ![]() At first, it was really tough, ZBrush has an interface pretty different to any other 3D software so wrapping my head around took a while. I'm 23, and I got into ZBrush around 3-4 years ago. But my work usually involves art outsourcing for other studios. ![]() I'm in a pretty early stage of my career so the projects I’m currently working on are unannounced, so sadly I cannot dive into details. ![]() My degree gave me a solid foundation but the knowledge about the pipeline, software, and techniques commonly used in the games industry came from the internet. I have a bachelor’s degree in Computer Animation (Full Sail University) but I moved into 3D art for games by myself. Since I was a kid I loved playing video games and watching movies, these were the reason why I wanted to pursue a 3D related career, especially characters. Hi there! My name is Andres Castaneda and I´m a Character and Prop Artist at Teravision Games in Colombia.
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